LogProperty: Error: Struct type unknown for property 'StructProperty /DazToUnreal/Genesis8JCMPostProcess.Genesis8JCMPostProcess_C:AnimGraphNode_DazMorphDriver_49' perhaps the USTRUCT() was renamed or deleted? LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms LogStreaming: Display: 0.002 ms for processing 30 objects in RemoveUnreachableObjects(Queued=0, Async=0). LogAudio: Display: Audio Device unregistered from world 'None'. LogSlate: InvalidateAllWidgets triggered. I recompilted the Genesis8JCMPostProcess animation blueprint. The error log throws these errors below - but i cant seem to comprehend how to work around them. (If i remove the Daz3d character - android build works fine) I export a character from Daz3d to UE 5.1.1 with DazTounreal Plugin.Įverything work fine in editor and windows build.īut when i build app for android - it crashes at start. ![]() ![]() ![]() If you can advise, help is much appreciated.
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